Expanding on what John (Right Honourable Learned Gentleman) has posted.
The review uses the idea of “creative intensity” (the proportion of people doing creative jobs within each industry) to suggest which industries should be included. If the proportion of people doing creative jobs in a particular industry is substantial, above a 30% threshold, the industries are candidates for inclusion within the Creative Industries classification.
Similar to the outlook in our current Creative Industries Economic Estimates, the “creative intensity” approach focuses on industries where the creative activity happens.
The intention is to produce a classification which provides direct estimates of employment and the contribution to the economy, with no double counting–rather than attempting to capture all activity further down the value chain, for example, retail activities. The classification
generated in this way can be used as a starting point for indirect estimates which include
wider economic effects along the supply chain.
CRAFTS
"Most crafts businesses are too small to identify in business survey data, so while there has been a crafts section in the former classification, we’ve not been able to provide GVA data.
The removal of a number of craft roles from the latest update to the ONS occupational coding (removal of Goldsmiths, Silversmiths, Precious Stone workers, for example) into themore generic ‘Other skilled trades’ occupational group has made crafts even harder to identify.
We recognise that high-end craft occupations contain a creative element, but the view is that in the main, that these roles are more concerned with the manufacturing process, rather than the creative process."
Art - Antiques - Crafts ...... Not included in proposed classification
we could come under Design and designer fashion .... 74.10 .... Specialised design activities ...
Cheers David