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Craft Is Not Creative 2

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Andy Coates:
As the original thread was getting a little off track I thought I'd this here...

I have sat (with my AWGB hat on) on two government originated bodies that were "looking" at craft(s). I have also been part (personally - but always with my role on the AWGB in mind) of a Department of Business Innovation  Skills program about 18 months ago. The AWGB also had a role on the Crafts Blueprint body (Reg Hawthorne attending on behalf of the AWGB). So we have been active in these processes over the last few years. The Heritage Crafts Association are also acting as Craft Advocates and actively seeking to redress this proposal.

The consultation process closes on June 14th.

For those who feel strongly enough, you can read the appropriate documents here and also complete the questionnaire and have a voice...

https://www.gov.uk/government/consultations/classifying-and-measuring-the-creative-industries-consultation-on-proposed-changes

thebowlerhattedturner:
Thanks for this link Andy, on looking at it I realise I should have paid more attention at school as I am not clever enough to understand it at all.
Regards
John
BHT

thebowlerhattedturner:
So I've been trawling through all of this information and trying to understand it. This part was fairly interesting.

                       " We recognise that highend craft occupations contain a creative element, but the
                         view is that in the main, that these roles are more concerned with the manufacturing
                          process, rather than the creative process."

When you look at some of the data they have, the lines for "Craft" are mainly empty,this demonstrates to me that there is an insufficient amount of information regarding craftwork industries that can be included in the data. Incidentally silversmiths,goldsmiths and other similar occupations have also been lumped together as "other skilled trades" so we are not alone.
Regards
John BHT

woodndesign:
Expanding on what John (Right Honourable Learned Gentleman) has posted.

The review uses the idea of “creative intensity” (the proportion of people doing creative jobs within each industry) to suggest which industries should be included. If the proportion of people doing creative jobs in a particular industry is substantial, above a 30% threshold, the industries are candidates for inclusion within the Creative Industries classification.

Similar to the outlook in our current Creative Industries Economic Estimates, the “creative intensity” approach focuses on industries where the creative activity happens.

The intention is to produce a classification which provides direct estimates of employment and the contribution to the economy, with no double counting–rather than attempting to capture all activity further down the value chain, for example, retail activities. The classification
generated in this way can be used as a starting point for indirect estimates which include
wider economic effects along the supply chain.

CRAFTS

"Most crafts businesses are too small to identify in business survey data, so while there has been a crafts section in the former classification, we’ve not been able to provide GVA data.

The removal of a number of craft roles from the latest update to the ONS occupational coding (removal of Goldsmiths, Silversmiths, Precious Stone workers, for example) into themore generic ‘Other skilled trades’ occupational group has made crafts even harder to identify.

We recognise that high-end craft occupations contain a creative element, but the view is that in the main, that these roles are more concerned with the manufacturing process, rather than the creative process."

Art - Antiques - Crafts ......  Not included in proposed classification

we could come under Design and designer fashion .... 74.10 .... Specialised design activities ...

Cheers   David


 

Bryan Milham:
I don't know about any of you but I don't think anything that can be described as 'Designer Fashion' could be pointed at me!

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